Team / Classroom
Micro Demo Day
Players teach a tiny skill or shortcut in one minute.
How to play
Simple rules
No setup is needed beyond choosing the first prompt or theme. Explain the goal in one sentence, run a short first round, then let the group settle into the rhythm.
- Each player chooses a tiny skill, shortcut, or habit.
- Give one minute to explain or demonstrate it.
- Listeners ask one follow-up question.
- Collect useful ideas in a shared note.
Best use
When this works well
Good fit
Use it when a group needs a practical warmup before a meeting, workshop, or shared task.
Maybe skip it
Skip it if the group is under time pressure or if the prompt could feel too personal for work.
Variation
Change the format
Make it themed around work tools, focus habits, or study tips.
Tips
Make it work better
- Name the time limit clearly and keep the first prompt neutral so participation feels easy.
- Keep the first round simple and treat it as practice.
- Let players pass if they need a moment.
- Stop while the activity still has energy instead of stretching it too long.
Recommended items
Helpful supplies
Workshop timer
This type of item may make setup easier, but the game can still be played with simple substitutes when possible.